TL DR: The 30 FPS lock on the PS3 version of Symphonia, the base for the PC port, is definitely noticeable and can result in a subpar experience in battle. Hope you guys still enjoy Tales of Symphonia on PC! I hadn't even played Symphonia on the GameCube in over 7 months though I still noticed this drastic difference in fluidity. While those who never played the original GameCube version of Tales of Symphonia will likely notice minimal issues with this and many who did will adjust to the changes, I just thought that I would share my experience with you. The 30 FPS limit doesn't even matter in the overworld and cities/dungeons. While I adjusted to this within a couple of hours, many precisionists may find this to be a huge turn-off.
Another bothersome detriment was the fact that I had to hold the control stick up for a quarter of a second, whereas I could just flick it in the GameCube version and activate a jump. When my first battle commenced, I noticed that I wasn't able to predict when to hop away from the enemy because there was a mild delay. I guess you love Colette Kratos the Knight (Bronze): Kratos has obtained all titles. My Dear Colette (Silver): Colette has obtained all titles. You have mastered Symphonia Worldwide Knight (Silver): Lloyd has obtained all titles. My question is more about save game data. But now I do, and I have no idea what I'm doing when it comes to PlayStations. When Chronicles came out, I didn't have the money for the game, let alone the console. I've played the GameCube version a stupid amount of times. The movements of Raine were choppy, and when I gained control of Lloyd it felt slow in comparison to the GameCube version. Symphonia Master (Platinum): You have obtained all trophies. Tales of Symphonia is very dear to my heart. During the first cutscene where Raine awakens Lloyd, the frame rate was already noticeable. In fact, it was wonderful in Zestiria's case.Īnyway, I purchased Tales of Symphonia Chronicles for PS3 just a couple of days ago to help guide a friend through the game (and I wanted to experience the additional content). I'm not the type of person to tell you not to purchase a game merely because it has a 30 FPS cap. I know what you're going to say: FPS is irrelevant when compared to the overal grandeur of the game. While the boost in resolution allowed for greater graphical clarity and several exclusive titles/events were added, the game was limited to 30 FPS, compared to the GameCube's 60 FPS. Note: This cheat tool is for the original version v1.0 of the game Tales of Symphonia.As many know, Tales of Symphonia on PC will be using the PS3 version as its base. Trainer for the game Tales of Symphonia, you can use it to activate these essential Cheat Codes: Infinite Health, Infinite TP, Max Combo, Zero Battle Time, Item Usage No Cooldown, Infinite Gald, Infinite Ecperience, Infinite Grade, Super Damage, One Hit Kill, Super Speed, Save Anywhere, Add 100 Str, Add 100 Sla/Atk, Add 100 Thr, Add 100 INt, Add 100 Def, Add 100 Acc, Add 100 Eva, Add 100 Lck. Tales of Symphonia Trainer (+23) Options: Tales of Symphonia and its sequel was collected as a PlayStation 3 high definition release in Tales of Symphonia Chronicles in 2013. A sequel entitled Tales of Symphonia: Dawn of the New World was released for the Wii in 2008. The game has been adapted into seven manga collections, two novel series, seven drama CDs, and an OVA anime series. Since its release, Tales of Symphonia spawned a substantial media franchise in Japan. In the United States, over 100 thousand copies were sold during the first two weeks and has sold over a million copies worldwide. It received a Japan Game Awards in 2003 and had received re-releases under the Player’s Choice and PlayStation 2 the Best labels. The game’s reception was generally positive with critics praising the gameplay but criticizing the plot. As their journey progresses, they learn that saving Sylvarant endangers Tethe’alla, a world parallel to their own.
Lloyd accompanies his childhood friend, Colette Brunel, who is destined to go on a journey to save their world. The game takes place in a fictional world called Sylvarant and follows Lloyd Irving. In Japan, the game was ported for the PlayStation 2 with additional content and was released on September 22, 2004. The game was localized for North America on Jand in Europe on November 19, 2004. It is published by Namco and is the fifth core product of the Tales series. Tales of Symphonia is a Japanese role-playing game released for the Nintendo GameCube on Augin Japan.